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3D Game Programming All in One
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3D Game Programming All in One Disc.iso
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3D2E
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main.cs
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2005-11-23
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8KB
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280 lines
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
$defaultGame = "demo";
$displayHelp = false;
//-----------------------------------------------------------------------------
// Support functions used to manage the mod string
function pushFront(%list, %token, %delim)
{
if (%list !$= "")
return %token @ %delim @ %list;
return %token;
}
function pushBack(%list, %token, %delim)
{
if (%list !$= "")
return %list @ %delim @ %token;
return %token;
}
function popFront(%list, %delim)
{
return nextToken(%list, unused, %delim);
}
//------------------------------------------------------------------------------
// Process command line arguments
// Run the Torque Creator mod by default, it's needed for editors.
$modcount = 2;
$userMods = "creator;" @ $defaultGame;
for ($i = 1; $i < $Game::argc ; $i++)
{
$arg = $Game::argv[$i];
$nextArg = $Game::argv[$i+1];
$hasNextArg = $Game::argc - $i > 1;
$logModeSpecified = false;
switch$ ($arg)
{
//--------------------
case "-log":
$argUsed[$i]++;
if ($hasNextArg)
{
// Turn on console logging
if ($nextArg != 0)
{
// Dump existing console to logfile first.
$nextArg += 4;
}
setLogMode($nextArg);
$logModeSpecified = true;
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -log <Mode: 0,1,2>");
//--------------------
case "-mod":
$argUsed[$i]++;
if ($hasNextArg)
{
// Append the mod to the end of the current list
$userMods = strreplace($userMods, $nextArg, "");
$userMods = pushFront($userMods, $nextArg, ";");
$argUsed[$i+1]++;
$i++;
$modcount++;
}
else
error("Error: Missing Command Line argument. Usage: -mod <mod_name>");
//--------------------
case "-game":
$argUsed[$i]++;
if ($hasNextArg)
{
// Set the selected mod and creator for editor stuff.
$userMods = "creator;" @ $nextArg;
$argUsed[$i+1]++;
$i++;
$modcount = 2;
}
else
error("Error: Missing Command Line argument. Usage: -game <game_name>");
//--------------------
case "-show":
// A useful shortcut for -mod show
$userMods = strreplace($userMods, "show", "");
$userMods = pushFront($userMods, "show", ";");
$argUsed[$i]++;
$modcount++;
//--------------------
case "-console":
enableWinConsole(true);
$argUsed[$i]++;
//--------------------
case "-jSave":
$argUsed[$i]++;
if ($hasNextArg)
{
echo("Saving event log to journal: " @ $nextArg);
saveJournal($nextArg);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jSave <journal_name>");
//--------------------
case "-jPlay":
$argUsed[$i]++;
if ($hasNextArg)
{
playJournal($nextArg,false);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jPlay <journal_name>");
//--------------------
case "-jDebug":
$argUsed[$i]++;
if ($hasNextArg)
{
playJournal($nextArg,true);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jDebug <journal_name>");
//-------------------
case "-help":
$displayHelp = true;
$argUsed[$i]++;
//-------------------
default:
$argUsed[$i]++;
if($userMods $= "")
$userMods = $arg;
}
}
if($modcount == 0) {
$userMods = $defaultGame;
$modcount = 1;
}
//-----------------------------------------------------------------------------
// The displayHelp, onStart, onExit and parseArgs function are overriden
// by mod packages to get hooked into initialization and cleanup.
function onStart()
{
// Default startup function
}
function onExit()
{
// OnExit is called directly from C++ code, whereas onStart is
// invoked at the end of this file.
}
function parseArgs()
{
// Here for mod override, the arguments have already
// been parsed.
}
package Help {
function onExit() {
// Override onExit when displaying help
}
};
function displayHelp() {
activatePackage(Help);
// Notes on logmode: console logging is written to console.log.
// -log 0 disables console logging.
// -log 1 appends to existing logfile; it also closes the file
// (flushing the write buffer) after every write.
// -log 2 overwrites any existing logfile; it also only closes
// the logfile when the application shuts down. (default)
error(
"Torque Demo command line options:\n"@
" -log <logmode> Logging behavior; see main.cs comments for details\n"@
" -game <game_name> Reset list of mods to only contain <game_name>\n"@
" <game_name> Works like the -game argument\n"@
" -mod <mod_name> Add <mod_name> to list of mods\n"@
" -console Open a separate console\n"@
" -show <shape> Launch the TS show tool\n"@
" -jSave <file_name> Record a journal\n"@
" -jPlay <file_name> Play back a journal\n"@
" -jDebug <file_name> Play back a journal and issue an int3 at the end\n"@
" -help Display this help message\n"
);
}
//--------------------------------------------------------------------------
// Default to a new logfile each session.
if (!$logModeSpecified) {
setLogMode(6);
}
// Set the mod path which dictates which directories will be visible
// to the scripts and the resource engine.
setModPaths($userMods);
// Get the first mod on the list, which will be the last to be applied... this
// does not modify the list.
nextToken($userMods, currentMod, ";");
// Execute startup scripts for each mod, starting at base and working up
function loadDir(%dir)
{
setModPaths(pushback($userMods, %dir, ";"));
exec(%dir @ "/main.cs");
}
echo("--------- Loading MODS ---------");
function loadMods(%modPath)
{
%modPath = nextToken(%modPath, token, ";");
if (%modPath !$= "")
loadMods(%modPath);
if(exec(%token @ "/main.cs") != true){
error("Error: Unable to find specified mod: " @ %token );
$modcount--;
}
}
loadMods($userMods);
echo("");
if($modcount == 0) {
enableWinConsole(true);
error("Error: Unable to load any specified mods");
quit();
}
// Parse the command line arguments
echo("--------- Parsing Arguments ---------");
parseArgs();
// Either display the help message or startup the app.
if ($displayHelp) {
enableWinConsole(true);
displayHelp();
quit();
}
else {
onStart();
echo("Engine initialized...");
}
// Display an error message for unused arguments
for ($i = 1; $i < $Game::argc; $i++) {
if (!$argUsed[$i])
error("Error: Unknown command line argument: " @ $Game::argv[$i]);
}